A few recent posts by various bloggers have me wondering:
Would I be perceived as a FailPlayer/M&S?
This concern stems from claimed attitudes that FailPlayers will have; one of these being that the new patch will cause them to leave their current class and/or spec in droves to a new Flavour of the Month. Why am I concerned:
In vanilla, I was a druid [feral kitty spec to level 60, then resto as that was the required raiding spec back then];
In TBC, I was a combat spec rogue;
In WotLK, I started as my rogue, but combat just wasn't the same, and I couldn't get my fingers to work the muti spec. So, I switched to Prot Pala;
Now, come Cata, I'm considering jumping ship again - this time to Prot Warrior.
To me, this makes me wonder ig I fit the bill. Sure, it's only been on an expansion that I've switched, but I have typically completely abandoned the previous character in place of something I have more fun playing.
On the outside, then yes: I probably do.
On the inside, I'm not so sure...
Let me explain and expand upon why.
First, I hope you've seen, that I do my best to understand the class I'm playing - check up EJ, various forums and blogs, that sort of thing - so that I don't just blindly follow the advise, but try to know why I'm doing such things.
I keybind and macro to the best of my abilities - including mouseover taunts [and soon, mouseover faerie fire on my druid once he gets it]
I listen to advice and try to improve
When I'm in an instance, I don't just play for me
And finally, the reasons for my character switching isn't because they're FotM classes and specs. Hell, I tried the FotM spec on my rogue and hated it - and specced him straight back to one I enjoyed playing. No, my switches stem from my personal enjoyment. As stated, I started as a druid. My first alt was a rogue - since I'd enjoyed the sneaky of kitty spec, and was on a PvP server. So when I started afresh on the EU servers, it was a rogue I started with.
And I played Rogue as my main for the entirety of TBC. However, I did get a level 70 warrior in that time [which I previously mentioned, I believe]. I also started a paladin for fun, to try out the AoEadin spec that had been mentioned in a few places. By the time 3.0.1 hit, I was level 50 on the paladin and enjoying it.
As stated, I tried to play my rogue, but with the changes to the combat spec, it just didn't feel right to me any more [and I hated muti-spec] and started levelling my paladin more. I came to really enjoy tanking immensely. While I never got much opportunity to raid due to work and university taking up so much of my time, I was able to tank 5-mans a lot [although, I was never a huge fan of PuG tanking - as you may gather from many of my rants]
Recently, a friend asked me to level a character on her server. I chose to level a Warrior - I was never comfortable tanking on my original Warrior since I'd not been able to get the hang of the different abilties required for tanking - and I never really liked Fury or Arms. Sure, a spinning cow of death is fun for a while, but it just wasn't me...
My levelling of this warrior was done 50:50 instances and questing - by the time I reached Outland, only DiM West and Stratholme were missing from my achievements - as far as memory serves, anyway]. I'd like to think I became quite a competant tank on him. [If I stay on the server come cata, I may get a name change]
Now, with 4.0.1 having hit, I've tried to tank with Baberth, and it feels... empty. Granted I've not had much chance to play properly, but a quick run into SWP with a pug had me constantly losing aggro as I just couldn't build up the threat fast enough [part of this I believe is due to the changes I said I believe are coming for Cata [in an earlier post], and part because I was a full tier lower than most of the raid].
One thing I've noticed though - mana is definitely not an issue any more, and it looks like becoming mana-starved will be a thing of the past.
Compare this to my Warrior Popeseye [a type of steak cut. My Cow names are typically puns], and nothing feels overly different. In fact, things feel better. I have self-heals coming out of my ... shield! Of course, this is probably just as well, because due to the block "nerf", I'm certainly squishier.
Where-as previously, it was possible for you to completely block attacks; it is now only possible to block 30% of the attack [I have vague memory of this % being increasable through mastery [via critial blocks or something] but could be wrong and can't check as I'm at work]. However this meant that a 5-man quest mob in Icecrown I /almost/ 1-manned prior to 4.0.1 now WTFPWN!'d me very quickly, as instead of stopping most of his damage whenever I blocked [and he hit hard], I was now only marginally reducing it.
What do I feel this means for tanks? First, that even for Warriors, avoidance should now be pushed towards parry and dodge - more so parry if you use the Hold the Line talent. Next - this puts Death Knights and Druids at a head-start for current content since they typically stack parry and dodge respectfully [and don't get block]. How it'll look in the future, I'm not sure.
I'm probably going to persevere a bit on Baberth until Cata hits - see if I get the hang of the new rotation - and decide closer to time which tank I prefer.
Hell, I may even end becoming a bear tank or DK tank... who knows.
Does that make me a FailPlayer?ing of the past.
Compare this to my Warrior Popeseye [a type of steak cut. My Cow names are typically puns], and nothing feels overly different. In fact, things feel better. I have self-heals coming out of my ... shield! Of course, this is probably just as well, because due to the block "nerf", I'm certainly squishier.
Where-as previously, it was possible for you to completely block attacks; it is now only possible to block 30% of the attack [I have vague memory of this % being increasable through mastery [via critial blocks or something] but could be wrong and can't check as I'm at work]. However this meant that a 5-man quest mob in Icecrown I almost 1-manned prior to 4.0.1 now WTFPWN!'d me very quickly, as instead of stopping most of his damage whenever I blocked [and he hit hard], I was now only marginally reducing it.
What do I feel this means for tanks? First, that even for Warriors, avoidance should now be pushed towards parry and dodge - more so parry if you use the Hold the Line talent. Next - this puts Death Knights and Druids at a head-start for current content since they typically stack parry and dodge respectfully [and don't get block]. How it'll look in the future, I'm not sure.
I'm probably going to persevere a bit on Baberth until Cata hits - see if I get the hang of the new rotation - and decide closer to time which tank I prefer.
Hell, I may even end becoming a bear tank or DK tank... who knows.
Does that make me a FailPlayer?